We provide two different ways you can navigate menus and the gameplay scenes:
1. Point: Use a pointer to highlight interactions
2. Focus: Use directional inputs to highlight interactions
Stories of Blossom has been designed to use minimal input.
Using the navigation mode 'Point' you can navigate and interact with the entire game with only the use of the pointer and select input actions.
Using the navigation mode 'Focus' you can navigate and interact with the entire game with only the use of a single directional key and select input actions.
When changing the current navigation mode, you will be prompted to move the pointer for 'Point' and a directional key for 'Focus'.
Function: Moves the cursor around the screen
Primary: Mouse position and left stick
Function: Moves up from the highlighted interactable
Primary: Up arrow and right stick up
Secondary: W key and Dpad up
Function: Moves down from the highlighted interactable
Primary: Down arrow and right stick down
Secondary: S key and dpad down
Function: Moves left from the highlighted interactable
Primary: Left arrow and right stick left
Secondary: A key and dpad left
Function: Moves right from the highlighted interactable
Primary: Right arrow and right stick right
Secondary: D key and dpad right
Interact with the highlighted interaction
Skip or progress to the next line of dialogue
Double select to increase the speed of the character
Double select an exit to instantly fade to the next scene
Primary: Left mouse button and A button
Secondary: E key
Go back to previous page
Stop the character walking
If holding an item return it to the backpack
Primary: Right mouse button and B button
Secondary: Backspace key
Function: Toggle highlights
Primary: H key and X button
Secondary: Space key
Function: Toggle side menu
Primary: M key and left bumper
Function: Toggle pause menu
Primary: Esc key and Start button
Function: Toggle backpack
Primary: B key and Y button
Secondary: I key
Function: Toggle diary
Primary: N key and Select button
All controls can be changed to your preferred input.
Select the control you want to change and then 'Primary Input' or 'Secondary Input'.
Once prompted press or move the input you would like to use.
If no input is detected in 20 seconds, the remapping window will exit.
If the new input pressed or moved is already in use, the inputs will be swapped.
Stories of Blossom can be played with the following device configurations:
Mouse and keyboard
Game controller only
The game automatically switches to the device being used.
Interaction: How the input will be performed:
The tap and hold durations can be adjusted in-game.
With a combination of these interaction types and remapping the entire game can be played with a single button.
Input Delay: The delay before a new input is registered for this action.
Pointer Sensitivity: The sensitivity of the assigned stick.
Invert Y Axis: Invert up and down input.
Invert X Axis: Invert left and right input.
Stick Dead Zone: How far the stick has to be pushed before the input action is performed.