Stories of Blossom - Dev Log 02: Focusing on Accessibility
Hey everyone, I hope you are having a great week!
Some of you may be wondering how we plan to make Stories of Blossom accessible. It really comes down to three main points:
Research current industry practices
Start thinking about accessibility at the very beginning of production
Involve disabled gamers in the testing process
Research and Pre-production
We are making use of the following to help design our game:
Good case studies
Conference talks and interviews
The feedback developers have received from disabled gamers
Features often asked for by disabled gamers
We will be evaluating the barriers often faced in the genre of our game and plan how we will design around them.
Together the team will design, and produce an experience that will have little to no barriers for those with disabilities. By taking the approach of focusing on accessibility from the very beginning of production we can:
Identify potential barriers when designing and testing the game
Be more in depth with our accessibility features
Cover areas that a lot of games miss out on.
At various points in development we will be running accessibility test sessions with recruited gamers.
By including gamers with disabilities in our testing process we can identify problems without the need to guess. This will be an opportunity to see what players like, and more importantly, a chance to see how effective and useful our accessibility solutions are for players.
We will not be able to cover everything during this 16 weeks of production, however with this proof of concept we will be able to refine our solutions, explore more advanced disability cases, and ensure everyone can experience all our games in the future.
We hope to share everything we learn as we go and present the resources we found useful during development.
Until next time, take care.
Founder of Soft Leaf Studios
Project funded by